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Randomworlds Q&A recap and a deeper look at The Infaernum of Cthulhu

Randomworlds Q&A recap and a deeper look at The Infaernum of Cthulhu

6 days to go!!

Yesterday, we joined the Randomworlds Discord community to answer their questions about Infaernum. It was a great opportunity to explain the game mechanics and certain elements to a new audience. We have the link to the Q&A log if you want to take a look; you may find new perspectives on game elements that were previously obscure to you.

You can also take a closer look at the final cover of The Infaernum of Cthulhu, the free gift that all backers will receive for supporting our campaign. The Eisner Award-nominee Arabson Assis did the line work; the colors aren't final yet. In this supplement, Caio Romero sets up the stage for an Apocalypse caused by the awakening of Cthulhu (and other Great Old Ones) in modern times to match the premise of The Legacy of Cthulhu, our previous campaign.

Many original elements of LoC were ported to the Infaernum mechanics and format. Everything starts, as usual, with a prophecy revealing the awakening of the Ancient Ones and their hordes. However, the prophecy isn't clear if the destruction will happen over six events or six days (like in the traditional premise), so it's up to you if you decide that, for instance, everything happens over six months or even years—which kind of makes sense in the context of LoC.

Following this, you'll need to do many things that LoC fans are familiar with. You'll need to find a shelter for your Survivors and will use a deck of cards to figure out where it's going to be located, based on the Territories rules: Diamonds mean a Wreckage tile, Spades an Underground, Hearts a Coast hex, and Clubs for Wasteland. You then start making your hex crawl map with the cards, just like LoC and its tiles. You can use the actual LoC book to gather events for these respective tiles or play only with Infaernum using directions from this new supplement.

The narrative is then broken down into the traditional six-part structure, each representing a different challenge. In LoC, you have Great Old Ones fighting for territories, so to match this, for instance, one day, you will witness Yig, Father of Serpents, infesting areas with its slithering hordes; on another, you will have to deal with the emergence of a Spawn of Yog-Sothoth using the Colossus rules to define its powers and to fight it.

This supplement also includes a new curse where you deal with haunting apparitions of Ancient Ones using the Paranoias rules to support the descent into madness, violent encounter tables based on the LoC enemies list, ideas for equipment (junk), and new blessings, among other things.

It's a pretty cool little gift that works even if you are not familiar with The Legacy of Cthulhu or aren't a fan of the Cthulhu Mythos. The structure of this supplement can also serve as a template to help you adapt other settings based on your favorite works of fiction or even your original creations.

Let us know if you have questions about this content or anything else about the game. The clock is ticking!


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